ROSISTEM
Gaming & IT

EA Mobile — Test-phones and PDAs tracking

Check-In / Check-Out system for test phones and PDAs used in mobile game development.

The challenge

A mobile gaming division needs hundreds of real devices (phones, PDAs) to test games across every combination of model / OS / resolution. This test pool is highly mobile: each tester borrows several devices daily and returns them at the end. Without digital tracking, devices get lost, duplicated or stuck with a single team member.

The solution

Rosistem deployed a dedicated Check-In / Check-Out system for the test-device pool. Each phone and PDA is tagged with a barcode label printed on Zebra printers. On pickup from the central locker, the tester scans the device with a Motorola scanner, and the system logs who, what, when. On return, the same scan closes the loop.

Hardware

  • Zebra printers — for barcode labels on every device in the pool
  • Motorola scanners — for Check-In / Check-Out stations

Outcomes

  • Full real-time visibility over the test-device pool
  • Clear accountability: each device has a currently-assigned user
  • Fewer lost or duplicated devices

About the client

Company
EA Mobile (Jamdat Mobile)
Industry
Gaming & IT
Overview

EA Mobile (originally Jamdat Mobile, acquired by Electronic Arts in 2006) was Electronic Arts' mobile gaming division, with popular titles across pre-smartphone and early smartphone platforms. Game development required testing across hundreds of different devices shared between QA teams.

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